SCP - Containment Breach

SCP - Containment Breach (abbreviated as SCP: CB, or simply CB) is a first-person indie survival horror game developed by Joonas ("Regalis") Rikkonen. It is based upon the SCP Foundation wiki.

Development
"The game (which I named SCP-087-B) got way more popular than I could have even imagined, and people started suggesting that I should make a more extensive game of some other SCP, with gameplay that isn't just walking down stairs. So, I started making Containment Breach."

- Regalis

On January 19th, 2012, a YouTube user who goes by the name of "Haversine" released a short clip of an experimental game they are working on called SCP-087, based upon the SCP of the same name. The game became a viral success, catching the attention of Regalis, who became inspired to create a more varied version of the game which deviated from SCP-087's original article.

This eventually lead to the creation and release of SCP-087-B on January 30th, 2012. The game received much more praise and attention than Regalis had expected, resulting in many people suggesting that he should try creating another SCP-based game with more content to it. Development on what would later become SCP - Containment Breach began around March 2012.

Like SCP-087-B, Regalis choose to use the Blitz3D engine for SCP - Containment Breach as he was already familiar with the program, meaning he would be able to easily create and troubleshoot the game. SCP-173 was chosen to be the primary threat and focus of the game as Regalis considered it one of his favorite SCPs. This choice lead to a design challenge in which SCP-173 was too easy to pass by when encountered. To counter this, Regalis implemented the blinking mechanic. He would often use his friends as playtesters for the indev versions of it in order to provide feedback on what elements worked and did not work.

When SCP - Containment Breach got closer to release, Regalis began circulating information about it through 4chan (specifically the "/x/" image board) and Reddit, similarly to how he promoted SCP-087-B. He also created short YouTube videos demonstrating various aspects of the game. This promotion allowed the game to garner a lot of attention in the weeks leading towards its initial release.

SCP - Containment Breach v0.1 was released on April 15th, 2012, and like SCP-087-B, Regalis was surprised by the overwhelming positivity and popularity the game had received. The positive feedback of it motivated Regalis to further expand the game over the years from what he calls "a simple jumpscarefest revolving around SCP-173 to something I'd call a full blown game." by the time v1.0 was released. This also encouraged Regalis to pursue a career in game designing, and ultimately lead to him founding Undertow Games.

After the release of v1.0 updates for SCP - Containment Breach started becoming less frequent, to the point where it seemed like development on the game had come to a close. This was up until April 15th, 2016, on the 4th anniversary of the game's initial release, where Regalis released a video in celebration of this milestone, stating "A big thank you to everyone who’s played the game during the years, all the people who’ve helped with the development and everyone else who’s been following and supporting the project!". Alongside this video Regalis announced that v1.3 of the game was being developed in cooperation with Third Subvision Studio, creators of the Nine-Tailed Fox modification.

In reflection, Regalis appeared to have wanted v1.3 to be sort of an apology for 1.0's lack of content and polish, as he stated right after 1.3's release: "Here's hoping this is the update that v1.0 should have been."

By pressing the Tab key, the player gets access to the inventory. This is where all items the player picks up can be used. The total inventory space is ten items. By clicking the item and moving them out of their box, the player can drop items and make room for other items they might need. Batteries can be dragged out of their box and dropped into the inventory box containing S-Navs, radios and night vision goggles to recharge them if they need power. The player can also drag documents and keycards onto clipboards.

Injury System
When the player encounters a threat that does not kill them instantly, they will begin to bleed. This injury system will affect the player over time, causing them to wobble when walking, blurred vision, and slower movement. Should the bleeding become severe enough the player will be forced to crouch. The severity of the wounds and/or their placement will affect how much the player bleeds. If the player bleeds for long enough, they will die. Using a first aid kit, SCP-500, or Eyedrops from SCP-914's "Fine" setting will alleviate blood loss. The only way to alleviate the wounds is by using a first aid kit, SCP-500, or SCP-420-J.

HUD
The Heads-Up Display measures blinking and sprinting by using bars on the lower left screen. The blink bar is always depleting, while the stamina bar only depletes when the player is sprinting. At the top left of the screen is an FPS (frames per second) counter.

The HUD can be turned off in the options menu. This will not interfere with normal functions.

Difficulty System
nan 0,24,19,43 0,52,19,71  0,80,19,99  0,108,19,127  Select any difficulty to view their in-game description. When creating a new file, the player is given the option to choose from four different difficulty settings. "Safe" difficulty allows the player to save in any location. "Euclid" only allows the player to save at clickable monitors. "Keter" disables saving entirely (with the exception of the "Save & Quit" option) and enables "aggressive NPCs" mode which increases the spawn rate of SCP-173 SCP-106, SCP-049 and SCP-096.

The fourth setting, "Custom", allows the player to enable or disable certain handicaps seen in the previously mentioned difficulty settings. These include toggling permanent death, the ability to save anywhere or just at computer monitors and the "aggressive NPCs" mode described earlier.

The final option, "Other difficulty factors", is used for performing miscellaneous difficulty tweaks. The available settings include Easy, Normal, and Hard, with each setting corresponding to one of the default difficulties (i.e. Easy for Safe, Normal for Euclid, Hard for Keter). These settings affect the difficulty in acquiring upgraded keycards from SCP-914 and the speed of some NPCs.


 * On Normal
 * The speeds of SCP-173, SCP-106, SCP-049, SCP-096, SCP-939 and the MTFs are increased by 10%.


 * On Hard
 * Increases the aforementioned NPCs' speeds by 20%.

Map Creator

 * See also: Map Creator

The game also comes with a Map Creator, which allows users to create and share their own maps in SCP - Containment Breach.