SCP - Containment Breach Wiki
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Item number Object class Added in Effects
SCP-008
Euclid
v0.7 A prion which causes its victims to turn into zombies.
SCP-012
Euclid
v0.7 When within range of the composition, forcibly draws the victim towards itself, making them cut their wrist in an attempt to finish it using their own blood.
SCP-035
Keter
v0.9 A mask capable of transferring its conscious onto any victim which wears it. In this instance it is worn by a scientist in its containment chamber. Offers the player freedom in exchange for its release.
SCP-049
Euclid
v0.7 Capable of killing a victim with the touch of its hand. Performs surgery on the victim afterwards to turn them into SCP-049-2.
SCP-066
Euclid
v1.0 Produces random effects and behaviors with no visible pattern. Often says "Eric?" when within range of a subject.
SCP-079
Euclid
v0.1 Creates loud blaring sounds when near CCTV monitors. Attempts to halt the player's progress through varied means.
SCP-096
Euclid
v0.6 Will chase down and devour any victim who views its face.
SCP-106
Keter
v0.1 Capable of traversing through solid matter. Catches victims and takes them to its Pocket Dimension.
SCP-148
Euclid
v0.9 Can be combined with the gas mask, ballistic vest or hazmat suit via SCP-914 in order to create heavy variants of each equipment.
SCP-173
Euclid
v0.1 Capable of moving at high speeds when not in direct line of sight. Snaps victims' necks.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Grants the subject a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Capable of only being seen by subjects in their peripheral vision.
SCP-427
Safe
v1.3.10 Heals wounds, but also transforms the subject into a shapeless mass of flesh after keeping it equipped for a long time.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 A bell that when rung will trigger SCP-513-1.
SCP-682
Keter
v0.3 Can be heard roaring throughout the facility.
SCP-714
Safe
v0.6.4 Increases exhaustion whilst increasing resilience to anomalous effects.
SCP-860
Safe
v1.0 Unlocks and causes any door to open into SCP-860-1.
SCP-895
Euclid
v0.1 Causes electronic equipment to malfunction. Victims within range of said equipment can die due to auditory or visual feeds.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Predators which take on the voice of their previous victims to lure prey.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless looping hallway.
SCP-990
Keter
v0.1

YOU CAN'T CONTROL IT

SCP-1025
Safe
v0.7 Causes the victim to begin exhibiting the symptoms of any disease they read.
SCP-1048
Keter
v1.0.4 A teddy bear that roams the facility.
SCP-1048-A
Keter
v1.2 Replica of SCP-1048 made entirely out of human ears. Will screech when close to the player, causing ear-like growths to begin forming all over their body leading to asphyxiation.
SCP-1123
Safe
v1.1 If touched the victim will enter a dissociative fugue, psychogenic state and adopt the identity and memories of a random human being.
SCP-1162
Euclid
v1.3 If reached in to, the subject can retrieve various items.
SCP-1499
Safe
v1.3 If worn the subject will be teleported to a different dimension.
SCP-420-J
Totally Safe
v0.1 High intensity narcotic. Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 A face which manifests in toilets.
Anomalous Ducks Not Specified v0.6 Duckies!!

Referenced SCPs

These are SCPs which have been mentioned in the game but are not seen in-game.

Item number Appearance
SCP-055 The ending screen checklist contains a "Recontained SCP-055" task which is always checked off. This implies that D-9341 had encountered SCP-055, re-contained it and then forgot the encounter.
SCP-093 A heavily redacted document regarding recovered materials from SCP-093 can be found.
SCP-132-ARC Mentioned in the 035 Addendum.
SCP-423 Mentioned in the Security Clearance Document.
SCP-847 Mentioned in the Security Clearance Document.

See also

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