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This article lists and explains the various values that can be used to create custom drinks for SCP-294 to dispense.

Header

[Text that will be typed in order to get this drink|other text that can also be typed to get this drink]

Remember to not include "Cup of" in these.

Values

color
The color of the liquid in RGB format, separated by commas.
alpha
The transparency of the liquid. 0.0 is invisible, 1.0 is fully opaque.
glow
Whether the liquid should glow or not, true or false.
sound
The destination of the sound file that playes when the player drinks the liquid. Default is SFX\294\slurp1.ogg.
dispensesound
The destination of the sound file that plays when the liquid is dispensed. Default is SFX\294\dispense1.ogg.
lethal
Whether the drink kills the player upon ingestion, true or false.
explosion
Causes an explosion after the liquid is dispensed.
deathtimer
Amount of seconds before the player dies after drinking the liquid. If lethal is set to true then it will override this parameter.
deathmessage
The string of text shown in the game over screen if the player dies by drinking the liquid.
blur
How many seconds the player's vision will be blurry for after drinking the liquid.
message
Text shown on the screen after drinking the liquid.
refusemessage
Text shown on the screen when the player attempts to drink the liquid. Having this parameter set will stop the player from drinking the liquid.
damage
Set the amount of damage the player has after drinking the liquid. Can be set to a negative number to heal injuries.
blood loss
Sets the amount of blood loss the player has after drinking the liquid. Can be set to a negative number to heal blood loss.
stomachache
Whether or not the player will get a stomach-ache after drinking the liquid, true or false. The stomach ache itself is similar to what is onset by SCP-1025 after reading appendicitis.
godmode
Whether godmode will be active after drinking the liquid, true or false.
blink effect
Changes how fast the blink meter decreases. 1.0 is normal speed, 2.0 decreases twice as fast, 0.0 doesn't decrease at all.
blink effect timer
How many seconds the effects of the blink effect parameter will be active for after drinking the liquid.
stamina effect
Changes how fast the sprint meter decreases. 1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all.
stamina effect timer
How many seconds the effects of the stamina effect parameter will be active for after drinking the liquid.

Examples

[Air|Nothing|Cup|Emptiness|Vacuum]
color=0,0,0
alpha=0.0
refuse message=There is nothing to drink in the cup.
[Aloe Vera Drink|Cactus Drink]
color=217,214,186
alpha=0.8
sound=SFX\294\ahh.ogg
dispensesound=SFX\294\dispense1.ogg
damage=-0.2
[Anti-Energy Drink|Anti Energy Drink]
Color=250,180,12
Alpha=0.5
sound=slurp.ogg
dispensesound=SFX\294\dispense1.ogg
message=The drink tastes terrible. You feel tired and drained.
stamina effect=2.0
stamina effect timer=300
blink effect=1.5
blink effect timer=300
[Antimatter|Anti-matter]
color=0,0,0
lethal=true
explosion=true
sound=SFX\294\slurp.ogg
dispensesound=SFX/294/Dispense3.ogg
death message=Recon teams sent in at [REDACTED] show that everything within a 210 mile radius
from Site-[REDACTED] was vaporized, save for a 5 meter radius of unharmed area in the facility
cafeteria of Sector [REDACTED], surrounding SCP-294.
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