This article lists and explains the various values that can be used to create custom drinks for SCP-294 to dispense.
Header
[Text that will be typed in order to get this drink|other text that can also be typed to get this drink]
Remember to not include "Cup of" in these.
Values
- color
- The color of the liquid in RGB format, separated by commas.
- alpha
- The transparency of the liquid. 0.0 is invisible, 1.0 is fully opaque.
- glow
- Whether the liquid should glow or not, true or false.
- sound
- The destination of the sound file that playes when the player drinks the liquid. Default is
SFX\294\slurp1.ogg
.
- dispensesound
- The destination of the sound file that plays when the liquid is dispensed. Default is
SFX\294\dispense1.ogg
.
- lethal
- Whether the drink kills the player upon ingestion, true or false.
- explosion
- Causes an explosion after the liquid is dispensed.
- deathtimer
- Amount of seconds before the player dies after drinking the liquid. If lethal is set to true then it will override this parameter.
- deathmessage
- The string of text shown in the game over screen if the player dies by drinking the liquid.
- blur
- How many seconds the player's vision will be blurry for after drinking the liquid.
- message
- Text shown on the screen after drinking the liquid.
- refusemessage
- Text shown on the screen when the player attempts to drink the liquid. Having this parameter set will stop the player from drinking the liquid.
- damage
- Set the amount of damage the player has after drinking the liquid. Can be set to a negative number to heal injuries.
- blood loss
- Sets the amount of blood loss the player has after drinking the liquid. Can be set to a negative number to heal blood loss.
- stomachache
- Whether or not the player will get a stomach-ache after drinking the liquid, true or false. The stomach ache itself is similar to what is onset by SCP-1025 after reading appendicitis.
- godmode
- Whether godmode will be active after drinking the liquid, true or false.
- blink effect
- Changes how fast the blink meter decreases. 1.0 is normal speed, 2.0 decreases twice as fast, 0.0 doesn't decrease at all.
- blink effect timer
- How many seconds the effects of the
blink effect
parameter will be active for after drinking the liquid.
- stamina effect
- Changes how fast the sprint meter decreases. 1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all.
- stamina effect timer
- How many seconds the effects of the
stamina effect
parameter will be active for after drinking the liquid.
Examples
[Air|Nothing|Cup|Emptiness|Vacuum] color=0,0,0 alpha=0.0 refuse message=There is nothing to drink in the cup.
[Aloe Vera Drink|Cactus Drink] color=217,214,186 alpha=0.8 sound=SFX\294\ahh.ogg dispensesound=SFX\294\dispense1.ogg damage=-0.2
[Anti-Energy Drink|Anti Energy Drink] Color=250,180,12 Alpha=0.5 sound=slurp.ogg dispensesound=SFX\294\dispense1.ogg message=The drink tastes terrible. You feel tired and drained. stamina effect=2.0 stamina effect timer=300 blink effect=1.5 blink effect timer=300
[Antimatter|Anti-matter] color=0,0,0 lethal=true explosion=true sound=SFX\294\slurp.ogg dispensesound=SFX/294/Dispense3.ogg death message=Recon teams sent in at [REDACTED] show that everything within a 210 mile radius from Site-[REDACTED] was vaporized, save for a 5 meter radius of unharmed area in the facility cafeteria of Sector [REDACTED], surrounding SCP-294.