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This is a '''list of all of the versions''' of ''[[SCP - Containment Breach]]'' that were released, listed in chronological order. The downloads to all of these versions can be found in this [https://archive.org/details/scp-containment-breach-archive archive]. __TOC__ =Indev Versions= Prior to the release of v0.1 of ''SCP - Containment Breach'', [[Developers#Joonas Rikkonen|Regalis]] had been releasing various screenshots and demonstration videos of the game, showing off different aspects of it that he was working on. All of these videos contain many differences from the released versions of the game. Regalis has stated that he does not have any of these indev versions anymore. {| width="100%" border="1" class="wikitable" ! class="header"|Media ! class="header"|Differences from Released Versions |- | width="400px" | {{YT|F0IfJSf-a-U|400|center|}} | *Doors have a different opening sound, texture and model. The texture can still be found in the game's files under {{c|SCP - Containment Breach/GFX/map/door.jpg}}, as it is used for other props. *Buttons have a different model. *There's no hand icon for pressing a button or picking up an item. *[[SCP-106]] has a different spawn sound. *There is a sound effect for when SCP-106 passes through matter. *The [[Light Containment Zone#Lockroom|lockroom]] had no [[decontamination gas]] in it. *The CCTV monitors used a stretched out version of the original [[S-Nav]] texture. *[[SCP-173]] has a different model and sound effects. The model can be found in the game's files under {{c|SCP - Containment Breach/GFX/npcs/173.b3d}} from v[[#0.1|0.1]]-[[#0.1.2|0.1.2]]. The stone dragging sound effect can be found under {{c|SCP - Containment Breach/SFX/StoneDrag2.ogg}} from v[[#0.1|0.1]]-[[#1.3.1|1.3.1]]. *The [[SCP_-_Containment_Breach#HUD|blink and sprint meters]] were actually dynamic instead of using a series of static sprites to represent them. **Both meters turn red when they are low. <gallery>oldoor.jpg|Old door texture. 173potato.png|[[SCP-173]]'s old model. A motherfuckin button.png|Old button model.</gallery> |- | width="400px" | {{YT|MLdB4Dw97rk|400|center|}} | *All differences from the previous video still apply here. *The [[Light Containment Zone#Storeroom|storeroom]] contains a refrigerator in the center of it. *[[Class-D Personnel#D-9341|D-9341]] yells when he dies. **It was later repurposed for the scream that plays when D-9341 enters [[SCP-914]] on the "Rough" or "Coarse" settings. |- | width="400px" | {{YT|UpSQhqyzCdU|400|center|}} | *All differences from the previous videos still apply here. *This version didn't have any SCP signs on containment chambers and merely showed a white sign with the SCP's number on it. *Large containment doors had a different model, texture and sound effect. *[[SCP-895]]'s [[Heavy Containment Zone#SCP-895's Containment Chamber|observatory room]] had a different computer monitor, most notably it included a mouse. *A different sound effect plays while the player is looking at SCP-895's camera feed. |- | width="400px" | {{YT|dyLfTG1rJn0|400|center|}} | *All differences from the previous videos apply here, except for the door opening sound effect which use the same sound found in v0.1. *The [[decontamination gas]] doesn't cause the player's blink meter to deplete faster (although D-9341 still coughs and the blink icon is still outlined in red). *Getting killed while wearing a [[Items#Gas Mask|gas mask]] would cause blood to splatter on the visor. The texture for the blood can still be found in the game's files under {{c|SCP - Containment Breach/GFX/BloodOverlay.jpg}} from v0.1-0.2. [[File:BloodOverlay.jpg|thumb|The blood overlay seen in the video.|200px|center]] |- | width="400px" | [[File:Guard oldold.jpg|400px]] | *The [[guard]] model shown in this preview screenshot is identical to the one used in v0.1. However, the model appeared to use textures at some point during development while the initial release left it untextured. <gallery widths="150">Guard model indev.png|The model seen in the preview screenshot with textures.</gallery> |- | width="400px" | [[File:Aa12.jpg|400px]] | *This screenshot shows a [[radio]] in the player's [[SCP_-_Containment_Breach#Inventory|inventory]], despite the radio only being added in v[[Versions#0.2.1|0.2.1]]. **The radio's assets can still be found in v0.1, albeit with a different appearance, meaning that it could've simply been un-finished during the initial release. <gallery widths="150">IR Radio.png|The HUD sprite for the radio found in v0.1.</gallery> |} =Released Versions= {{Version changelog | version = 0.1 | date = April 15th, 2012 | image = Old header.jpg | imagecaption = The header used for the original Wordpress account. | content = *The core game play and mechanics. *[[SCP-173]] *[[SCP-106]] *[[SCP-079]] *[[Joke_SCPs#SCP-420-J|SCP-420-J]] *[[SCP-513]] *[[Joke_SCPs#SCP-789-J|SCP-789-J]] *[[SCP-895]] *[[SCP-914]] *[[SCP-990]] *Essential items }} {{Version changelog | version = 0.1.1 | date = April 18th, 2012 | content = *Added the option to select the graphics and audio device in the launcher. *Fixed the bug that occasionally stops the door from opening in the first room. *Fixed the collision problems with [[SCP-173]]'s containment doors (such as falling through the floor when near the doors or getting stuck inside them). *Fixed the bug that made it possible to walk through the walls in the first room. *Fixed a bug that let [[SCP-173]] kill you through walls. *Made some of the [[rooms]] a bit brighter. *Fixed some bugs that occurred when starting a new game after dying. **Some of the items sometimes stayed in the [[SCP_-_Containment_Breach#Inventory|inventory]]. **[[Items#Gas Mask|Gas masks]] stayed on if it was equipped in the previous game. **The rapid blinking caused by [[decontamination gas]] stayed for a while in the new game. *New menu [[music]]. *Implemented Saving System, though it's still buggy. *Disabled Y button from teleporting you to [[SCP-914]]. *Fixed some typos in the code, may or may not have fixed bugs in-game. *Fixed the bug that made it possible duplicate [[Joke SCPs#SCP-420-J|SCP-420-J]]. }} ===0.1.2=== {| width="100%" border="1" class="wikitable" | width="150px" | April 23rd, 2012 | *Added two new rooms. *Modified some of the textures. *Added new items. *Added new sound effects. *The [[Main Menu|main menu]] is now scaled to fit any resolution. *Added [[console]]. *Fixed some bugs in the saving system. |} ==0.2== {| width="100%" border="1" class="wikitable" | width="150px" | May 17th, 2012 | *Changed engine from [[wikipedia:Blitz BASIC#BlitzMax|BlitzMax]] to [[wikipedia:Blitz BASIC#Blitz3D|Blitz3D]], which added: **Bump and Specular mapping. **Better lighting, moving objects are now lit properly. *Added [[SCP-106]]'s [[Pocket Dimension]]. *New [[SCP-173]] model. *Fixed a bug that made [[SCP-173]] "flicker" through walls. *Added new rooms, items and sound effects. *Made it possible to choose the map seed. *Started stuff to the Options menu. *Fixed a bug that prevented the screen from going black when blinking with the [[S-Nav|navigator]] equipped. |} ===0.2.1=== {| width="100%" border="1" class="wikitable" | width="150px" | July 2nd, 2012 | *Replaced [[SCP-513|SCP-513 and SCP-513-1]] with [[SCP-372]]. *Some new rooms. *Added [[Radio]]. *Fixed a bug that disabled collisions with some objects. *Added the option to disable the [[SCP_-_Containment_Breach#HUD|HUD]] and/or [[Wikipedia:Bump mapping|bump mapping]]. *Fixed the black screen bug. |} ==0.3== {| width="100%" border="1" class="wikitable" | width="150px" | September 13th, 2012 | *New rooms and events. *More [[radio]] broadcasts. *Some additions to [[SCP-106]]'s [[Pocket Dimension]]. *Added SCP-106's [[Heavy Containment Zone#SCP-106's Containment Chamber|containment chamber]]. *Added [[SCP-079]]'s [[Heavy Containment Zone#SCP-079's Containment Chamber|containment chamber]]. *New voice acting for [[Scientists#Security Chief Franklin|Security Chief Franklin]] during the intro sequence ([[Voice Actors#Brendan Sussman|DukeLovesYou]]). *Doubled the size of the inventory. *Re-added the maintenance tunnel. *Some improvements to the map generation algorithm. *Added noclip-command to the [[console]]. *The distance of the camera fog now changes depending on the amount of light. *Fixed the bug that stopped the player from blinking when holding a paper. *The player can no longer move faster by holding two movement keys at the same time. *Fixed the bug in the intro sequence that prevented the guard from shooting the player. |} ===0.3.1=== {| width="100%" border="1" class="wikitable" | width="150px" | September 16th, 2012 | *Fixed the levers and buttons in [[SCP-106]]'s containment room. *Fixed the bug that blocked the doors of the elevators to the maintenance tunnel. *Slightly modified the "[[Heavy Containment Zone#Three-Way Gas Catwalk|room3pit]]"-room. |} ===0.3.2=== {| width="100%" border="1" class="wikitable" | width="150px" | September 20th, 2012 | *[[SCP-106]]'s recall procedure finally works (even though the voice acting is still missing). *Improved pause menu. |} ==0.5== {| width="100%" border="1" class="wikitable" | width="150px" | October 30th, 2012 | [[File:0.5 banner.jpg|center|560px|thumb|'''Left to right''': Building at [[Gate B]]; updated [[Guards|guard]] model; walkway at Gate B; an [[wikipedia:Boeing AH-64 Apache|Apache helicopter]].]] *Added [[Gate B]] and multiple endings. *Added [[Nine-Tailed Fox|Mobile Task Force]]. *New rooms. *Improved map generation algorithm: **Maps that are impossible to get through are no longer generated. **Removed the black "fake walls" that could appear sometimes. *[[SCP-106]] now uses an A*-based pathfinding algorithm, so now it won't just float towards the player through the map. *Sound clips for the lure subject used in [[SCP-106]]'s recall protocol. *Added readable [[Monitors|computer screen monitors]]. *New ambient sounds. *Added multiple loading screens. *Improved sound clips for [[SCP-079]]. *Improved [[SCP-173]] model. *Added the wireframe console command. *Fixed some texture bugs in the map. *Added a track that plays when using [[Joke_SCPs#SCP-420-J|SCP-420-J]]. *Added a console command that changes [[SCP-173]]'s texture to a jack-o-lantern. *Minor bug fixes. |} ===0.5.1=== {| width="100%" border="1" class="wikitable" | width="150px" | October 31st, 2012 | *Fixed a bug that cause empty black rooms to appear. *Improved the aim of the [[Nine-Tailed Fox|MTFs]]. *Fixed a bug that caused the screen at Gate B to crash the game. *Fixed a texture bug and the keypads in the room above the maintenance tunnel. *Fixed a bug that caused the game to constantly reload the MTF's sound effects, which would cause lag spikes. |} ===0.5.2=== {| width="100%" border="1" class="wikitable" | width="150px" | November 3rd, 2012 | *Fixed the save file corruption bug. *Optimized map rendering a bit to improved FPS. *Fixed the decals in the [[Pocket Dimension]]. *Fixed the bug that crashed the game when opening the doors to Dr. Harp's or Dr. Maynard's office. *The lure subject can no longer appear outside [[SCP-106]]'s cell. |} ===0.5.3=== {| width="100%" border="1" class="wikitable" | width="150px" | November 5th, 2012 | *Fixed the bug that caused the player to fall through the map when loading a new game and in the [[Pocket Dimension]]. *Fixed some waypoint bugs. *Added a keycard in [[SCP-106]]'s containment room. |} ===0.5.4=== {| width="100%" border="1" class="wikitable" | width="150px" | November 9th, 2012 | *Fixed a bug in [[SCP-079]]'s containment chamber that made [[SCP-079]] disappear and caused random black walls and floors to appear in the chamber and other rooms. *Fixed the "black wall of fog" in the intro sequence. *Fixed some waypoint bugs. |} ===0.5.5=== {| width="100%" border="1" class="wikitable" | width="150px" | November 9th, 2012 | *Fixed the bug that caused buttons and keypads to disappear when loading a saved game. *Fixed some lighting bugs. *Adjusted the height of the player and NPCs. *Fixed a bug that caused the access code on the burnt note to not work. |} ===0.5.6=== {| width="100%" border="1" class="wikitable" | width="150px" | November 11th, 2012 | *MTF models are now animated. *Slightly improved MTF AI. *Fixed bugs with Gate B. *Fixed a bug that caused the player to clip through the ceiling in the cylindrical tunnels. |} ==0.6== {| width="100%" border="1" class="wikitable" | width="150px" | November 29th, 2012 | *Added [[SCP-096]]. *Added [[Gate A]] and another ending. *[[SCP_-_Containment_Breach#Crouching|Crouching and hiding mechanics]]. *Improved intro sequence. *Improved Class-D models. *Improved MTF AI. **They now head to the last location the player was spotted in and start randomly searching for him. **They'll try to re-contain [[SCP-106]] when they reach its [[Heavy Containment Zone#SCP-106's Containment Chamber|containment chamber]]. *Added an [[SCP_-_Containment_Breach#Injury System|injury/bloodloss]] system, so now it's possible (although hard) to survive being shot. Gunshot wounds make you bleed, and losing too much blood eventually kills you. Injuries can be healed with first aid kits, but it takes some time (so you can't just start bandaging a wound while you're being shot at) and a regular first aid kit won't heal you completely. The degree of the injuries depends on which part of the player's body got hit - headshots are still instakill. *Added the "injure [0-5]" console command. *Added [[Items#Ballistic Vests|Ballistic Vests]]. *New [[SCP-106]] model. *New scripted events. *Improved [[SCP-914]] model. *[[SCP-173]] will now move around the facility more actively. *New rooms. *A subtle "zoom effect" when the player is looking at SCP-173 or SCP-106. *A [[console]] command for spawning items. *Added [[Joke SCPs#Anomalous Duck|Anomalous Ducks]]. *Minor bug fixes. |} ===0.6.1=== {| width="100%" border="1" class="wikitable" | width="150px" | November 29th, 2012 | *Fixed the bug that crashed the game when equipping a navigator or radio. |} ===0.6.2=== {| width="100%" border="1" class="wikitable" | width="150px" | December 4th, 2012 | *Increased [[SCP-096]]'s speed. *Fixed a bug that caused severe framerate drops when [[SCP-096]] was unable to find a path to the player. *Added the ability to customize controls. *Fixed a bug that caused the game to crash when you put a first aid kit in SCP-914 on Very Fine. *New gunshot sound effects. *Minor bug fixes. |} ===0.6.3=== {| width="100%" border="1" class="wikitable" | width="150px" | December 10th, 2012 | *Significantly reduced loading times when loading a game after dying. *Added different poses for [[SCP-173]]. *Modified [[SCP-096]]'s sounds. *Added a loading screen for [[SCP-096]]. *S-NAV Ultimate now shows [[SCP-096]]'s location. *Some minor bug fixes with Gate A. *The guard in the intro sequence no longer freezes when the player runs to the end of the hallway. *Optimized the blur effect. *Fixed the bug that caused [[SCP-106]] to get stuck inside its containment cell if you turned off the magnets after recontaining it. *Fixed the "Femur breaker" sign in [[SCP-106]]'s containment room. *Fixed the decals that appear when [[SCP-106]] spawns. *Two new anomalous ducks. *Added dead bodies lying around the facility. |} ===0.6.4=== {| width="100%" border="1" class="wikitable" | width="150px" | December 21st, 2012 | *New [[Class-D Personnel|Class-D]] models. *Added [[SCP-714]]. *Fixed the bug that caused some of the doors to close after opening them. *Small bugfixes in [[SCP-096]]'s pathfinding. *Fixed a bug that caused the MTFs to get stuck behind doors. *The checkboxes in the menu are now drawn properly even when using a lower resolution. *The cursor is now shown in the ending screen. ;Undocumented Changes<nowiki>:</nowiki> * [[SCP-096]] now has new sound effects |} ===0.6.5=== {| width="100%" border="1" class="wikitable" | width="150px" | December 30th, 2012 | *New [[SCP-096]] model. *Minor bug fixes. *New console commands. |} ===0.6.6=== {| width="100%" border="1" class="wikitable" | width="150px" | January 27th, 2013 | *Additions to [[SCP-106]]'s [[Pocket Dimension]]. *More sound clips for the MTFs. *Minor bug fixes in the MTFs AI. *Some new prop models in the office rooms. *[[SCP-106#Recall Protocol|Containing]] SCP-106 now works properly. *The server rooms are now easier to navigate through. *Changed the "Input" label on [[SCP-914]] to "Intake". |} ==0.7== {| width="100%" border="1" class="wikitable" | width="150px" | April 13th, 2013 | *Added [[SCP-008]], [[SCP-012]], [[SCP-049]], [[SCP-500]], and [[SCP-1025]]. *Improved map generation algorithm - now the map is divided into three "zones" ("[[Light Containment Zone|light containment]]", "[[Heavy Containment Zone|heavy containment]]" and an [[Entrance Zone|office/research zone]]). *New rooms. *Plenty of new scripted events, including: **Scenes where the player will witness staff trying to escape the facility with varied success. **An event where [[SCP-096]] kills a [[guard]]. *New items. *Added room specific ambient sounds. *Some optimization to [[SCP-096]]'s AI. *Minor additions to the intro sequence. *Improved the [[decontamination gas]] texture. *Reduced poly count on [[SCP-173]]'s model. *Added security cameras around the facility. *Fixed a bug that caused the player to get stuck inside doors. *The viewable computer screens are now scaled up/down depending on the resolution. *The time and date of a save file are now showed in the "Load Game" menu. |} ===0.7.1=== {| width="100%" border="1" class="wikitable" | width="150px" | April 14th, 2013 | *Fixed the door buttons in the nuclear warhead room and [[SCP-008]]'s chamber. *Fixed the lighting in some rooms. *Removed the duplicate "[[Light_Containment_Zone#SCP_Storage_Chamber|room2scps]]" room. *Added new hallway to the first zone. |} ===0.7.2=== {| width="100%" border="1" class="wikitable" | width="150px" | June 11th, 2013 | *The MTFs will now react to [[SCP-173]] and attempt to re-contain it. *Added [[Death Messages]]. *Added a new room to the [[Pocket Dimension]]. *Minor tweaks to the Pocket Dimension's background ambience and wall textures. *Minor additions to the Tesla gate rooms (a warning sign and a light that shows when the gate is active). *Gave [[SCP-106]] a glossier appearance. *Removed the unnecessary map.zip file from the GFX folder. *Removed the "wobble effect" from SCP-096's panic animation. *Improved lever texture. *Changed the layout of the [[Light Containment Zone#Storeroom|storeroom]]. *New sound effects. *Fixed a bug that caused the elevator buttons to disappear. *Fixed a bug that caused [[SCP-096]] to panic when the player looks at its feet. *Fixed the bug that occasionally caused some rooms to overlap each other. *Fixed the buttons in [[SCP-008]]'s [[Heavy Containment Zone#SCP-008's Containment Chamber|containment chamber]]. ;Undocumented Changes<nowiki>:</nowiki> *Changed [[SCP-500]]'s inventory icon to be all red. *Added [[SCP-990]]. *Moved [[Light Containment Zone#SCP Storage Chamber|SCP storage chamber]] from Light Containment to [[Entrance Zone|Entrance]]. *Added a variant of the end room. |} ===0.7.3=== {| width="100%" border="1" class="wikitable" | width="150px" | June 11th, 2013 | *Fixed the [[SCP-049#SCP-049-2|SCP-049-2]] model. |} ===0.7.4=== {| width="100%" border="1" class="wikitable" | width="150px" | July 18th, 2013 | *Added the [[Map Creator]]. *The [[S-Nav]] is now much easier to use. It will now show which direction the player is looking. The map also moves "seamlessly", not just when you enter a new room. *Fixed the NPC texture loading bug. *Fixed a bug that caused [[SCP-173]] to teleport near the player. *[[SCP-682]]'s roars can no longer be heard in the [[Pocket Dimension]]. *Updated [[SCP-096]]'s model with new animations. ;Undocumented Changes<nowiki>:</nowiki> *New version of [[SCP-079]]'s message plays in the [[Heavy Containment Zone#Large Testing Chamber|large testing chamber]]. *New sound effects play in the [[Pocket Dimension]]. *A Class-D will now approach [[SCP-173]] during the intro sequence. *New ambient sounds. *New sound effect for [[SCP-914]]. *Added a new [[Light Containment Zone#Four-Way Hallway|four-way hallway]] in the [[Entrance Zone#Hallways|Entrance Zone]]. *The [[Scientists|decomposed scientist]] now falls faster. *Added a [[Main Menu#SCP-096|loading screen]] for [[SCP-096]]. *Added a [[Monitors#SCP-079's Monitor|monitor]] in [[SCP-079]]'s [[Heavy Containment Zone#SCP-079's Containment Chamber|containment chamber]], behind a door with a keypad. *The door in [[SCP-012]]'s chamber now only opens if the remote door control system is on. |} ==0.8== {| width="100%" border="1" class="wikitable" | width="150px" | September 23rd, 2013 | [[File:Omgits513.jpg|center|560px|thumb|'''Left to right''': [[SCP-513#SCP-513-1|SCP-513]] standing in the [[Entrance Zone#Cafeteria|cafeteria]]; [[SCP-294]] with [[Gate A]]'s updated skybox in the background; the fan from one of the [[Light Containment Zone#Two-Way Hallway|two-way hallway]] variants.]] *Re-implementation of [[SCP-513]] and [[SCP-513#SCP-513-1|SCP-513-1]]. *Addition of [[SCP-294]]. *Several new rooms including a [[Entrance Zone#Cafeteria|cafeteria]] and [[Rooms#Checkpoint Rooms|checkpoint rooms]]. *New computer monitors and documents. *Revised [[SCP-914]]'s system for refining [[keycards]]. *[[Class-D Personnel#D-9341|D-9341]] can now be heard breathing. *[[Map Creator]] changes. **Each room includes a short description. **Prevents two large rooms from being placed adjacent to each other so that they don't overlap. ;Undocumented Changes<nowiki>:</nowiki> *The final zone in the game is officially called the [[Entrance Zone]]. *Added skyboxes to [[Gate A]] and [[Gate B]]. *[[SCP-096]] has new sound effects and its model has been scaled up. |} ===0.8.1=== {| width="100%" border="1" class="wikitable" | width="150px" | September 24th, 2013 | *Fixed a bug that caused the game to crash when quick loading. *Fixed a few bugs with [[SCP-294]]'s liquids. *Added new liquids to SCP-294. |} ===0.8.2=== {| width="100%" border="1" class="wikitable" | width="150px" | November 1st, 2013 | *New rooms and textures in the [[Pocket Dimension]]. *Fixed a bug that replaced [[Light Containment Zone#Corner Room|corner rooms]] with a [[Light Containment Zone#Lockroom|lockroom]] when loading a game. *Fixed collision detection in [[Rooms#Checkpoint Rooms|checkpoint rooms]] and [[SCP-513]]'s [[Heavy Containment Zone#SCP-513's Containment Chamber|containment chamber]]. *Added new liquids to [[SCP-294]]. *Minor bug fixes with SCP-294. *Fixed a bug which caused lamps to function as keycard slots. *Optimized [[SCP-173]]'s model. *Fixed a bug which caused doors to disappear. *Optimized doors, buttons, cameras and cups dispensed by SCP-294. *Optimized several NPCs and reduced memory usage resulting in faster loading screens. *Fixed a bug which caused [[SCP-500]] to give the player infinite stamina. ;Undocumented Changes<nowiki>:</nowiki> *A scripted event where a [[guard]] is killed by an unseen entity after entering an [[Light Containment Zone#Hallways|elevator]]. *The guard in the [[Light Containment Zone#Storeroom|storeroom]] has been replaced with a [[Janitors|janitor]]. *Added a new ending at [[Gate A]]. *Changed the sprite used to show [[SCP-106]]'s eyes in the distance. |} ==0.9== {| width="100%" border="1" class="wikitable" | width="150px" | January 6th, 2014 | [[File:0.9 banner.jpg|center|560px|thumb|The regular header featuring a [[Scientists|scientist]] wearing [[SCP-035]].]] *Added [[SCP-035]] and [[SCP-148]]. *Improved SCP-173 AI, fixed bug where it could teleport to the player. *Added a [[PA System|PA system]] to the intro sequence. *New sound effects and zone-specific ambiences. *Added texture-specific footstep sounds. *Bug fixes and new music in the [[Pocket Dimension]]. *Several bug fixes and a faster pathfinding algorithm for [[Nine-Tailed Fox|MTFs]]. *[[SCP-079]] can now broadcast the camera feed from [[SCP-895]]'s [[Heavy Containment Zone#SCP-895's Containment Chamber|chamber]] on any monitor in the facility. *Redesigned [[SCP-008]]'s [[Heavy Containment Zone#SCP-008's Containment Chamber|containment chamber]]. *[[Gate A]] is now more difficult to reach. *Fixed a bug where the [[Entrance Zone#Cafeteria|cafeteria]] would spawn in the [[Heavy Containment Zone]]. *Dropped items will no longer clip through each other. *Fixed crashes in several rooms. *Game won't freeze when loading reaches 45%. *MAVs are now less frequent on the [[Main Menu#Launcher|Launcher]]. *Levers will no longer reset when you load a previous game. ;Undocumented Changes<nowiki>:</nowiki> *When the game is paused, it will automatically un-pause with the message "''STOP HIDING.''". *Added a scripted event in the [[Light Containment Zone#End Room|end room]] where a [[Janitors|janitor]] is attacked by [[SCP-106]]. |} ===0.9.1=== {| width="100%" border="1" class="wikitable" | width="150px" | January 17th, 2014 | *Graphical improvements to the [[Main Menu]]. *Fixed the [[Items#Super Gas Mask|super gas mask]]. *Fixed a bug which caused the [[Items#Hazmat Suit|Hazmat Suit]] to not protect from [[decontamination gas]]. *Fixed a bug which cause [[Rooms#Checkpoint Rooms|checkpoint rooms]] to lead off the map. *Fixed a bug where [[SCP-895]]'s feed would not appear on monitors when [[SCP-079]] is broadcasting them. *Updated [[SCP-500|SCP-500-01]]'s model. *Added [[Main Menu#Loading Screens|loading screens]] for [[Nine-Tailed Fox|MTFs]] and [[SCP-500]]. *[[SCP-035]] [[Heavy Containment Zone#SCP-035's Containment Chamber|containment chamber]] now works in the [[Map Creator]]. |} ===0.9.2=== {| width="100%" border="1" class="wikitable" | width="150px" | February 7th, 2014 |[[File:Header.jpg|centre|thumb|560x560px|The updated header showing [[SCP-173]] and [[SCP-106]].]] *Fixed a bug involving [[SCP-173]]'s spawning system. *Anti-aliased text and new fonts in the GUI. *New [[radio]] and [[S-Nav|s-nav]] models. *The camera now zooms into keypad when the player uses them. *New button/keypad textures. *New ambient sounds. *New version of [[Music#The Dread|The Dread]] which now properly loops. *[[SCP-106]]'s texture has been reverted back to its pre-0.7.2 version. *Fixed a bug which caused SCP-173 to attempt to open a keypad door (which caused 173's opening door sound effect to repeatedly loop). *Moved [[Light Containment Zone#SCP Storage Chamber|SCP storage chamber]] to Light Containment. *Fixed a bug that displayed the "''you take off the [[Items#Gas Mask|gas mask]]''/''[[Items#Hazmat Suit|hazmat suit]]''/''[[Items#Ballistic Vest|ballistic vest]]''" message when dropping the item despite not equipping it. *Fixed a bug that caused the player to be crouched upon loading a saved game. *Added a custom RoomMesh format (called <code>.rmesh</code>) for faster loading times and more efficient memory usage. *Fixed bugs regarding SCP-106's [[SCP-106#Recall Protocol|recall protocol]]. *Fixed a bug that caused the player to fall through the floor. *Fixed door that leads to the void in the [[Heavy Containment Zone#Small Server Room|small server room]]. *Placed the [[Heavy Containment Zone#Large Testing Chamber|large testing chamber]]'s keypad door correctly. *Fixed a bug which caused the MTFs at [[Gate A]] to not get the player when SCP-106 is contained. *Optimized event sounds. |} ===0.9.3=== {| width="100%" border="1" class="wikitable" | width="150px" | February 10th, 2014 | *Fixed a bug that crashed the game when equipping a [[Items#Gas Mask|gas mask]], [[Items#Hazmat Suit|hazmat suit]] or [[Items#Ballistic Vest|ballistic vest]]. *Fixed a bug that crashed the game when teleporting to a room that doesn't exist. *Removed the 2D button overlay on keypads. *The keycard/keypad door-opening sound effect will no longer interrupt other sound effects. *Removed a keypad in the [[Entrance Zone#Server Farm|server farm]]. |} == 1.0 == {| width="100%" border="1" class="wikitable" | width="150px" | July 30th, 2014 | [[File:1.0 banner.jpg|center|560px|thumb|'''Clockwise from top left''': [[SCP-860#SCP-860-2|SCP-860-2]]; updated model for [[Nine-Tailed Fox|Nine-Tailed Fox]]; [[SCP-066]]; [[SCP-939]].]] *Added [[SCP-066]], [[SCP-860]], [[SCP-939]], and [[SCP-970]]. *New rooms. *New [[Nine-Tailed Fox|MTF]] and [[Guards|Guard]] models. *Major changes to MTF AI. *New additions to the intro and new event moments after the breach. *Fixed a bug where the guard in the intro could get stuck in doorways. *Improved the method for detecting when the player is viewing [[SCP-096]]'s face. *Improved [[SCP-049]] model. *SCP-049 can now use elevators. *Reaching [[Gate A]] is now more difficult. *Some doors now have DNA scanners. *New [[music]] and ambient sounds. *Improved sound effects. *Optimized rendering, AI, and lightmaps. *[[Heavy Containment Zone#Maintenance Tunnels|Maintenance tunnels]] are now randomized. *Escaping the [[Pocket Dimension]] is now much easier. ;Undocumented Changes<nowiki>:</nowiki> *A majority of the voice acting has been redone. *Added an easter egg of [[List of SCPs#Referenced SCPs|SCP-055]] at the end of the game. |} ===1.0.1=== {| width="100%" border="1" class="wikitable" | width="150px" | August 1st, 2014 | *Optimized room rendering. *Fixed performance issues on Windows 8. *Fixed a bug which could cause the maintenance tunnel elevator to face the wrong way. *Fixed a bug which made [[SCP-860]]'s [[Entrance Zone#SCP-860's Testing Chamber|testing chamber]] cause a Memory Access Violation. *Fixed the [[SCP-066]] duplication bug. *Fixed [[SCP-970]]'s looping effect. *Fixed the broken [[Radio]] and [[S-Nav]]. *Fixed the [[Items#Severed Hand|severed hand]]'s spawn. *Fixed a bug which caused the DNA scanners to be accessed using any item. *Fixed clipping doors appearing in [[Light Containment Zone#Corner Room|corner rooms]]. |} ===1.0.2=== {| width="100%" border="1" class="wikitable" | width="150px" | August 3rd, 2014 | *Fixed the bug that prevented [[SCP-049]] from killing you when it was touching the player. *Fixed the broken lure subject monitor in [[SCP-106]]'s [[Heavy Containment Zone#SCP-106's Containment Chamber|containment chamber]]. *Fixed a bug that sometimes caused the doors to the exits to stay locked. *The wooden door in SCP-860's [[Entrance Zone#SCP-860's Testing Chamber|testing chamber]] now has proper collision. *Bump mapping finally works again. *Fixed a bug that caused the apaches at [[Gate B]] to hit the player with 100% accuracy. *Made the guard conversations in the intro sequence into separate voice clips so that all of the dialogue doesn't sound it's just coming from [[Guards#Agent Ulgrin|Agent Ulgrin]]. *The map generation algorithm is less likely to generate maps with any important rooms missing. *The second [[Guards#Suicide Guard|suicide guard]] voice clip now plays correctly. *Improved walking animations for the guards. *Modified SCP-106's pathfinding system. *[[Map Creator]] now shows all the placeable rooms. |} ===1.0.3=== {| width="100%" border="1" class="wikitable" | width="150px" | August 3rd, 2014 | *Fixed the "''guardconvo.ogg not found''"-error in the intro. |} ===1.0.4=== {| width="100%" border="1" class="wikitable" | width="150px" | August 8th, 2014 | *Added [[SCP-1048]]. *[[Items#Severed Hand|Severed Hand]] no longer crashes the game when placed in [[SCP-914]]. *Quicksaving is properly disabled in keter mode. *Wireframe mode can now be properly toggled between on and off, and will reset its value when the game is reloaded. *[[SCP-294]] no longer crashes the game when attempting to enter nothing. *[[SCP-970]] no longer teleports the player to the incorrect location when the player closes the door behind them before moving forward. *Framelimiting can now be disabled by setting framelimit to 0 in the {{c|Options.ini}}. |} ===1.0.5=== {| width="100%" border="1" class="wikitable" | width="150px" | September 16th, 2014 | *Revised several sound effects. *The wall details in the forest are now hidden when the player isn't in the forest, meaning that the door and the door frame no longer block the view of the drawportal when the door is open. *[[Items#Severed Hand|DNA scanners]] no longer crash the game if no item is selected. *Fixed a bug which caused the game to crash when [[SCP-079]] spoke in the [[Heavy Containment Zone#Large Testing Chamber|large testing chamber]]. *Inputting "''DEATH''" into [[SCP-294]] no longer crashes the game. *Locked an unlocked door in the intro sequence. *Added a vsync option in the {{c|options.ini}}. *Fixed a bug which caused the [[Light Containment Zone#Storage Room|storage room]] to crash the game if bump mapping was enabled. *[[Guards]] and [[Nine-Tailed Fox|MTFs]] no longer disappear when not in the player's direct line of sight. *Maps made in the [[Map Creator]] no longer crash during the intro sequence. *[[Rooms#Checkpoint Rooms|Checkpoint Rooms]] no longer spawn in the incorrect location. |} ===1.0.6=== {| width="100%" border="1" class="wikitable" | width="150px" | October 31st, 2014 | *Added a gamma slider to the options menu (currently only works while the game is running in fullscreen). *The props in the rooms (lamps, chairs, etc) are no longer included in the actual room model anymore, but instead now use a single model for each prop. Reduces memory consumption and the file size of the room models. *Improved versions of the old door sounds. *The correct sounds are now played when opening/closing the large containment doors. *Added a new room to the [[Pocket Dimension]]. *New [[SCP-106]]-related event. *Improvements to the 106 event in the [[Light Containment Zone#End Room|end room]]. *Added new ambient sounds which play for a short period of time after the intro sequence. *Added more [[SCP-066]] sound effects. *Re-balanced the [[keycard]] system. *[[Class-D Personnel#D-9341|The player]] now walks slightly slower during the intro in order to match the speed of the [[guards]]. |} ==1.1== {| width="100%" border="1" class="wikitable" | width="150px" | May 14th, 2015 | *Added [[SCP-178]], [[SCP-1074]] and [[SCP-1123]]. *Added [[Items#Night Vision Goggles|night vision goggles]] and [[Items#Clipboard|clipboard]]. *Added an [[achievements]] system. *Added a [[SCP_-_Containment_Breach#Difficulty System|difficulty system]]. *Added the [[Pocket Dimension#Trench|trench]] in the [[Pocket Dimension]]. *Some changes to the [[Heavy Containment Zone#Maintenance Tunnels|maintenance tunnel]]. *The SCPs that can "teleport" from waypoint to another (such as [[SCP-173]]) can no longer teleport to waypoints next to the player, so 173 shouldn't pop up from nowhere anymore. *Fixed a bug which prevented the player from being able to walk up stairs. *Optimizations to the way NPCs are animated. **FPS doesn't drop as drastically when the [[Nine-Tailed Fox|MTF]] spawn anymore. *Minor bugfixes in the MTF AI. *Room-specific ambient sounds are re-enabled. *Optimizations to the room models: **The "shared prop model" system added in 1.0.6 is now implemented in all rooms. **Only room models that are used in the generated map are loaded. *Fixed an exploit that allowed the player to use [[SCP-970]] to duplicate items. *Removed the "drawportal" from the [[Entrance Zone#SCP-860's Testing Chamber|door]] leading to [[SCP-860#SCP-860-1|SCP-860-1]] to get rid of the crashes caused by it on certain computers. *[[SCP-939]]'s attack animation doesn't glitch anymore when running away from it. *Gamma slider works the way it should now. |} ===1.1.1=== {| width="100%" border="1" class="wikitable" | width="150px" | May 15th, 2015 | *Fixed a bug involving security cameras which would cause an MAV<ref name="mav">Memory access violation, a general error.</ref> when the intro sequence is enabled. *Fixed missing textures in [[SCP-106]]'s [[Heavy Containment Zone#SCP-106's Containment Chamber|containment chamber]] and the [[Entrance Zone#Head Office|head office]]. *Fixed the [[Guards#Balcony Guard|balcony guard]] not shooting the player in the intro sequence. |} ===1.1.2=== {| width="100%" border="1" class="wikitable" | width="150px" | May 15th, 2015 | *Removed a wall that obstructs the path to [[SCP-035]]'s [[Heavy Containment Zone#SCP-035βs Containment Chamber|containment chamber]]. *Fixed several bugs regarding SCP-035's animation. *Fixed a bug that caused doorways leading into nothing to be generated in the [[Entrance Zone]] *Equipping the [[Items#Night Vision Goggles|night vision goggles]] no longer increases fog distance after dropping the goggles or equipping [[SCP-178]] or the [[Items#Gas Mask|gas mask]] while the goggles are still equipped. *Fixed a bug that prevented the [[SCP-1074]] event from properly ending. *If the game fails to load a sound, it will now display an error message in the console rather than crashing the game. |} ===1.1.3=== {| width="100%" border="1" class="wikitable" | width="150px" | May 15th, 2015 | *Fixed a bug which cause the player's vision to turn black when equipping [[SCP-178]] or a [[Items#Gas Mask|gas mask]]. |} ===1.1.4=== {| width="100%" border="1" class="wikitable" | width="150px" | May 16th, 2015 | *The player can no longer get stuck in the well at the end of the [[Pocket Dimension#Trench|trench]]. *Fixed a bug which caused [[Death Messages|death messages]] to appear in the pause menu. *SCP-178's overlay no longer stays after dying or reloading. *Fixed a bug where exiting [[SCP-860#SCP-860-1|SCP-860-1]] caused the player to end up on the same side of the [[Entrance Zone#SCP-860's Testing Chamber|testing chamber]] they entered 860-1 from. |} ===1.1.5=== {| width="100%" border="1" class="wikitable" | width="150px" | May 17th, 2015 | *Fixed [[SCP-860#SCP-860-1|SCP-860-1]] and [[Heavy Containment Zone#Maintenance Tunnels|maintenance tunnels]] not saving, causing them to regenerate after reloading a save. *Changed elevator messages so players will know they don't have to spam the button. *Sprinting exhaustion noises don't play if the sprint key is not pressed. *Fixed [[SCP-106]] killing you the second you enter the [[Pocket Dimension]]. *[[SCP-173]] can no longer fly off the ground. *Room collisions are double-sided now, so NPCs can't go through the invisible sides of walls. *Fixed [[SCP-1074]]'s texture not changing to the empty canvas when the player is wearing [[SCP-714]]. *Fixed the player being permanently stuck after the SCP-1074 event ends. *Fixed [[Heavy Containment Zone#Warhead Room|room2nuke]] elevator teleporting you to the void. *Fixed [[Scientists#Security Chief Franklin|Security Chief Franklin]] using a Class-D texture in the [[Light Containment Zone#Intro Office|intro office]]. *Made [[Guards#Agent Izumi Junko|Izumi Junko]]'s [[Documents#860-1 Log No. 1|notes]] smaller. *Fixed the camera spinning out of control when you unpause the game. *Fixed the camera spinning when looking at a [[Monitors|monitor]]. *<code>.ini</code> files are loaded only once and then kept in memory, slightly reducing file reading. *[[SCP-079]]'s sounds no longer play during the intro sequence. *The game can load up to ten tempsounds instead of just one, so no sounds are interrupted by others anymore. *Fixed crashes related to security cameras. |} ==1.2== {| width="100%" border="1" class="wikitable" | width="150px" | September 1st, 2015 | *Added [[SCP-205]], [[SCP-966]] and [[SCP-1048#SCP-1048-A|SCP-1048-A]]. *[[SCP-096]] no longer appears in the [[Heavy Containment Zone#Maintenance Tunnels|maintenance tunnels]] and has instead been replaced by a SCP-966 instance. *[[SCP-1048]] can now appear in the [[Heavy Containment Zone#Three-Way Gas Catwalk|three-way gas catwalk]] and will show the player drawings. *Added a new variation of the [[Light Containment Zone#Hallways|two-way hallway]]. *New [[Nine-Tailed Fox|MTF]] voice clips, provided by [[Voice_Actors#Undead003|Undead003]]. *MTF AI bugfixes. *Fixed a bug that caused the game to determine model dimensions incorrectly. *Fixed a bug that prevented [[SCP-513]] from being picked up through its gel coating. |} ===1.2.1=== {| width="100%" border="1" class="wikitable" | width="150px" | September 1st, 2015 | *Fixed a misplaced door in [[SCP-1123]]'s [[Light Containment Zone#SCP-1123's Containment Chamber|containment chamber]]. *Fixed [[SCP-205]]'s [[Light Containment Zone#SCP-205's Containment Chamber|containment chamber]] being detected as a two-way room instead of a one-way room, causing it to be oriented the wrong way. |} ===1.2.2=== {| width="100%" border="1" class="wikitable" | width="150px" | September 2nd, 2015 | *Removed a wall that was preventing access to the [[Light Containment Zone#Archive Room|archive room]]. *Fixed a texture error in [[Light Containment Zone#Hallways|room2_3]]. *Fixed [[SCP-205]]'s [[Light Containment Zone#SCP-205's Containment Chamber|containment chamber]] being detected as a two-way room instead of a one-way room, causing it to be oriented the wrong way. |} ===1.2.3=== {| width="100%" border="1" class="wikitable" | width="150px" | September 18th, 2015 | *Significantly improved the [[Nine-Tailed Fox|MTF]] AI. *Fixed a bug that caused the game to crash when entering [[SCP-079]]'s [[Heavy Containment Zone#SCP-079's Containment Chamber|containment chamber]] or [[SCP-895]]'s [[Heavy Containment Zone#SCP-895's Containment Chamber|chamber]]. *The player can no longer die by SCP-895's camera feed while looking at [[SCP-205]]. |} ===1.2.4=== {| width="100%" border="1" class="wikitable" | width="150px" | June 26th, 2016 | *[[Guards#Agent Ulgrin|Agent Ulgrin]] no longer abruptly stops in front of the door to [[SCP-173]]'s [[Light Containment Zone#SCP-173's Containment Chamber|containment chamber]] during the intro sequence. |} ==1.3== {| width="100%" border="1" class="wikitable" | width="150px" | August 3rd, 2016 | [[File:1.3 banner.jpg|center|560px|thumb|'''Left to right''': An [[SCP-1499#SCP-1499-1|SCP-1499-1]] instance; [[SCP-049]].]] *Added [[SCP-1162]] and [[SCP-1499]]. *Reduced the poly count of [[SCP-096]]'s model. *SCP-096 and [[SCP-049]] now spawn in more locations. *Expanded the [[Light Containment Zone#Storage Room|storage room]]. *Improved SCP-049's AI. *[[Nine-Tailed Fox|MTF]] improvements. **AI bugfixes and optimization. **More reactions to various SCPs. **Being spotted by a security cameras will now alert MTFs to the player's position. *Added new rooms. *Added more characters to the intro sequence. *Added more graphics options *Added borderless windowed mode. *The options menu can now be accessed from the pause screen. *Any sounds which haven't been used by the game for more than 5 seconds will be ejected from memory now. *Obtaining the [[Keycards#Omni|Omni keycard]] is now more difficult depending on the "Other Difficulty Factors" setting in the [[SCP - Containment Breach#Difficulty System|difficulty system]]. *Improved lighting. *New [[Keycards|keycard]] textures. *[[Radio#Channel 1|Channel one of the radio]] can now play custom audio files through the directory <code>SCP - Containment Breach/SFX/Radio/UserTracks/</code>. *Added a resolution selector to the [[Map Creator]] alongside some visual and stability improvements. *Removed [[SCP-1074]]. ;Bug Fixes<nowiki>:</nowiki> *Door buttons can no longer be accidentally clicked by closing the pause menu anymore. *Fixed the footstep sounds for other [[Class-D personnel|Class-Ds]]. *Fixed random Class-Ds and scientists occasionally appearing in random places throughout the map. *Fixed [[Rooms#Checkpoint Rooms|checkpoint rooms]] occasionally leading into the void. *Fixed saves not being deleted when the permanent death option was enabled. *Fixed a bug with [[SCP-372]]'s [[Light Containment Zone#SCP-372's Containment Chamber|containment chamber]]'s collision. *Fixed UI messages overlapping with documents that are being read. *[[Joke SCPs#SCP-789-J|SCP-789-J]]'s event now triggers properly. *Fixed being able to grab [[SCP-1123]] through the glass in its [[Light Containment Zone#SCP-1123's Containment Chamber|chamber]]. *Fixed a bug with duplicate "Incident Report SCP-1048-A" in clipboard *Miscellaneous bugfixes to how the MTFs work at [[Gate A]] and [[Gate B]]. *The second sound clip during the [[Guards#Suicide Guard|suicide guard]] event now triggers correctly. *[[SCP-106]]'s spawn sound no longer plays at Gate A if SCP-106 has been contained. *SCP-106 is now unable to spawn inside [[SCP-860#SCP-860-1|SCP-860-1]]. *Fixed a bug that prevented [[SCP-860#SCP-860-2|SCP-860-2]] from spawning under certain circumstances. |} ===1.3.1=== {| width="100%" border="1" class="wikitable" | width="150px" | August 9th, 2016 | *Removed the FastExtension and FastText libraries. **Allows the game to be compiled on Blitz3D v1.108c, rather than v1.106. **Includes bug fixes relating to newer versions of Windows. *Gamma changes will now take effect in windowed mode. *Updated the world model textures and icons for documents and notes. *Improved [[SCP-1499#SCP-1499-1|SCP-1499-1]]'s AI. *Changed the way [[SCP-049]] spawns in its [[Heavy Containment Zone#SCP-049's Containment Chamber|containment chamber]]. *[[Scientists#Assistant Ross|Emily Ross]]' [[Items#Emily Ross' Badge|badge]], the [[SCP-1162#Movie Ticket|movie ticket]] and the [[SCP-1162#Old Badge|old badge]] can now be put in the clipboard *The "Other difficulty factors" setting now affects the difficulty in acquiring upgraded [[keycards]] from [[SCP-914]], as well as the overall speed of hostile NPCs. *The music and sound effects volume sliders are now saved. *Improvements to how documents are loaded. ;Bug Fixes<nowiki>:</nowiki> *Fixed a bug that caused saved games to load up NPCs with incorrect internal IDs, causing them to be assigned to incorrect events or crashing. *Fixed the [[Light Containment Zone#Surveillance Room|surveillance room]]'s event breaking when reloading from a save. *Fixed collision bugs in the surveillance room and [[Entrance Zone#Shared Conference Room|shared conference room]]. *[[SCP-106]] and [[SCP-372]] will no longer appear in [[SCP-1499]]'s landscape. *Fixed crashes relating to [[SCP-1048#SCP-1048-A|SCP-1048-A]]'s event. |} ===1.3.2=== {| width="100%" border="1" class="wikitable" | width="150px" | October 7th, 2016 | *Compiled the game using Juanjpro's "MavLess Blitz3D". **The game now updates an error log rather than immediately crashing when an error occurs. *Redesigned [[console]]. **Added color coding. **Added the ability to scroll through previously displayed console messages. **Pressing up or down now cycles previous commands into the input field, without having to retype the command. *Added a new variant of the [[Light Containment Zone#Lockroom|lockroom]], [[Light Containment Zone#Four-Way Hallway|four-way hallway]] and [[Entrance Zone#2-Level Office|2-level office]]. *Added an event to the [[Light Containment Zone#Tesla Coil Hallway|Tesla coil hallway]] in which a scientist gets killed while running through the Tesla gate. *Added a new variant of the [[Items#Night Vision Goggles|night vision goggles]]. *Adjusted the aspect ratio of badge textures. *Updated [[Items#Batteries|battery]] model. *Optimized the rendering of adjacent rooms. *Adjusted the spelling and grammar for a majority of in-game text. *Extended the parameters of the "help" console command. *Updated [[SCP-173]]'s model so that it no longer applies its texture twice. *Added unique locked door and DNA scanner sound effects. *Damage indicator messages now only display once at least two seconds have passed since the previous one displayed. This prevents the messages from constantly updating when being shot at. **Same thing for [[SCP-939]]'s alert sound effects, only with a delay of three seconds. *The [[Items#Hazmat Suit|hazmat suit]] now automatically equips when the player picks it up. *Renamed fake fullscreen to borderless windowed mode. *The blink meter's timer is now randomized. *Updated [[SCP - Containment Breach#HUD|HUD]] elements (by Brokami). *The [[Light Containment Zone#End Room|end room]] event no longer occurs if SCP-106 is already contained. *[[SCP-079]] no longer opens the door to [[Scientists#Dr. L.|Dr. L.]]βs [[Entrance Zone#Dr. L.'s Office|office]] if the remote door control system is turned off. *Adjusted particle emitters so that they now update even when the player is not in the same room. This fixes some visual bugs such as the gas on catwalks only activating once the player steps inside the room. *Disabled camera fog at [[Gate A]] and [[Gate B|B]]. *Re-positioned the Gate B [[Guards#Agent G.|watch guard]] so it will now properly shoot the player when they are within range. *The player can now save at the entrance to Gate A. *Added an option to disable console functionality while in-game. *The keys for quick saving and toggling the console can now be rebound in the controls menu. *Added the ability to quick load from the pause menu. *Renamed some buttons on the quit menu to better explain their functions. *Refactored the SFX folder whilst removing duplicate/unused sounds. ;Bug Fixes<nowiki>:</nowiki> *Fixed a crash involving the disabling of anti-aliased text while in-game. *Fixed a runtime error caused by saving and reloading inside [[SCP-205]]'s [[Light Containment Zone#SCP-205's Containment Chamber|containment chamber]]. *Added extra hitboxes to [[SCP-049]]'s [[Heavy Containment Zone#SCP-049's Containment Chamber|containment chamber]], [[Light Containment Zone#Storage Area 6|Storage Area 6]] and the T-shaped variant of the [[Heavy Containment Zone#Metal Corridors|metal corridors]], preventing the player from falling through the floor in certain spots of these rooms. *Adjusted [[SCP-096]]'s collision detection. *SCP-096 will no longer become triggered when looking at its face while the player's eyes are closed. *Fixed the severed hand in room3storage falling through the map. *Fixed [[SCP-106]] being invisible during the [[Heavy Containment Zone#Grated Hallway|grated hallway]] event. *Fixed SCP-106 instantly respawning after going through a Tesla gate. *Fixed the SCP-939 instances not being able to kill the player. *Fixed the "halloween" console command. *Fixed [[Scientists#Security Chief Franklin|Security Chief Franklin]] using the default scientist texture during the office event if the intro sequence was enabled. *Fixed a bug that caused SCP-096 to spawn too frequently. *Fixed a bug that caused the [[Guards|guard]]'s model to tilt incorrectly when aiming at the player. *Fixed an arbitrary runtime error that occurred when dropping an item. *Adjusted the item overlapping detection code, which caused some items to be pushed into walls and fall through the map. *Fixed a bug that caused the Tesla coil hallway's event to constantly loop if the player exits the area fast enough. *Adjusted the maintenance tunnel code so that its ambient light no longer leaks into other rooms. *Fixed lag spikes involving monitors and a bug that caused the HUD to draw over screens. *Fixed SCP-079's broadcasts playing during Gate A, Gate B and when the game is paused. *Fixed some issues relating to Windows 10. This includes a fatal bug that caused no items to spawn in the map. *Fixed the [[Achievements|achievement]] descriptions leaking outside of their tooltips. *Fixed a framerate dip when viewing the coin from [[SCP-1162]]. *Fixed several issues with both Gate A endings. ;Undocumented Changes<nowiki>:</nowiki> *Added voice lines to the [[Guards#Balcony Guard|balcony guard]]. *[[Guards#Agent Ulgrin|Agent Ulgrin]] will now shoot the player if they get too close to him during the post-breach [[Light Containment Zone#Intro Office|intro office]] event. *Added a new voice file for when [[SCP-049]] is chasing the player. |} ===1.3.3=== {| width="100%" border="1" class="wikitable" | width="150px" | October 30th, 2016 | [[File:1.3.3 banner.jpeg|center|560px|thumb|The regular header, except for SCP-173 having its [[:File:173halloween.png|jack-o-lantern texture]] on the left.]] *Moved audio settings to their own location in options.ini. *Added the [[Entrance Zone#Medical Bay|medical bay]] and [[Heavy Containment Zone#Elevator Machine Room|elevator machine room]]. *[[SCP-173]]'s halloween texture is now automatically applied when the system's clock is set to October 31st. *Added an auto-updater. *Added the ability for the [[Items#Night Vision Goggles|night vision goggles]] to suppress [[SCP-895]]'s effects. *The [[Documents#Propaganda Leaflet|propaganda leaflet]] now disappears from the player's inventory when the [[SCP-1123]] event finishes. *The player now dies when using SCP-1123 outside of its chamber (via [[SCP-714]]). *Added tooltips to the options menu. *Added more graphical options. *Updated hand icon when picking up items. ;Bug Fixes<nowiki>:</nowiki> *Fixed the [[Light Containment Zone#Tesla Coil Hallway|Tesla gate]] activating when the player is above the room. *Fixed a bug that caused AAText to not render properly at small resolutions. *Fixed [[SCP-860#SCP-860-1|SCP-860-1]]'s ambience not playing inside the forest. *Fixed a bug that caused secondary lighting to affect [[Gate A]] and [[Gate B|B]]. *Fixed a bug that prevented swapping between night vision goggle variants. *Fixed the night vision goggles not working when secondary lighting is off. *Fixed the "reset096" [[console]] command. *Fixed [[SCP-079]]'s broadcasts triggering during SCP-1123's event. *Fixed [[SCP-682]]'s roar playing in [[SCP-1499]], SCP-860-1, and SCP-1123's events. *Fixed [[SCP-106]]'s spawn in SCP-895's [[Heavy Containment Zone#SCP-895's Containment Chamber|containment chamber]]. *Fixed bugs relating to the [[Light Containment Zone#Intro Office|intro office]]. *Fixed SCP-895's monitor freezing when the coffin camera was disabled. *Fixed [[SCP-294]]'s injuries, bloodloss, explosion, and blink/stamina effect parameters. *Fixed SCP-294's dispensing sounds. *Fixed an oversight that allowed the player to leave 1123's chamber before the event completed. *Fixed SCP-1123's pickup sound (when SCP-714 is equipped). *Fixed the very fine night vision goggles staying equipped when they are dropped. ;Undocumented Changes<nowiki>:</nowiki> *Added a confirmation dialog when deleting save files. *Added more SCP-294 drinks. |} ===1.3.4=== {| width="100%" border="1" class="wikitable" | width="150px" | December 23rd, 2016 | *Added an OpenAL wrapper created by Mirage Labs. *Added bump mapping and texture LOD selection. *Added [[Items#Syringe|syringes]]. *Added new [[SCP-294]] drinks. *Added a vomit parameter to SCP-294. *New [[Items#Batteries|battery]] textures. *Leaving the name field blank when creating a new game now sets the game name to "untitled". *Any changes to the player's options from the pause menu are now saved when the "esc" key is pressed to unpause the game. *[[Class-D Personnel|Class-D]]/[[Scientists|Scientist]] textures are now pre-loaded into memory as a slight optimization. *Changed the theme that plays inside [[SCP-1499]]'s dimension. *Added a [[Music#SCP-914 Ambience|theme]] to [[SCP-914]]'s [[Light Containment Zone#SCP-914's Containment Chamber|containment chamber]]. *Added [https://bytecode77.com/coding/devilengines/devilparticlesystem Devil Particle System] by bytecode77. ;Bug Fixes<nowiki>:</nowiki> *Fixed collision issues with the structures in SCP-1499's dimension. *Fixed some errors with the chunk mechanics within SCP-1499's dimension (chunks can now be spawned to infinity). *Tweaked [[SCP-860#SCP-860-2|SCP-860-2]]'s spawning logic and fixed a bug that made it unable to attack the player while they are moving. *Fixed visual bugs relating to the disabling of secondary lights. *Fixed a bug that caused [[SCP-1048]] drawings acquired via [[SCP-1162]] to not work. *Fixed the framelimit value resetting itself to large values after quitting the game. *Fixed the [[Items#Eyedrops|eyedrops]] texture using the strange bottle texture. *Fixed the gas mask in the [[Light Containment Zone#Storeroom|storeroom]] having a reduced size. *Fixed some mis-placed buttons in the storeroom and the [[Heavy Containment Zone#Elevator Machine Room|elevator machine room]]. *Fixed the [[Heavy Containment Zone#Maintenance Tunnels|maintenance tunnels]] not generating based on the selected seed. *Fixed bugs relating to the "spawn" and "tele" [[console]] commands. ;Undocumented Changes<nowiki>:</nowiki> *Added voice lines to the [[Nine-Tailed Fox|MTF]] units whenever they detect [[SCP-049]]. |} ===1.3.5=== {| width="100%" border="1" class="wikitable" | width="150px" | December 29th, 2016 | *Tweaked the [[SCP-914]] refinery system for keycards. *Updated the auto-updater overlay. *Replaced the OpenAL wrapper with FMOD library streaming. *Increased [[SCP-173]]'s default speed slightly. *Added CPU details to the debug HUD. ;Bug Fixes<nowiki>:</nowiki> *Fixed lighting bugs with the props in the medibay and the [[Items#Syringe|syringe]] model. *Fixed an animation bug with the [[scientists|scientist]] in [[Light Containment Zone#Tesla Coil Hallway|tesla coil hallway]]. *Fixed a bug that caused the event in [[SCP-008]]'s [[Heavy Containment Zone#SCP-008's Containment Chamber|containment chamber]] to break if SCP-173 is contained. *Fixed a bug where multiple [[SCP-513#SCP-513-1|SCP-513-1]] could spawn. *Fixed a bug that caused the secondary lighting to be turned off after exiting [[SCP-860#SCP-860-1|SCP-860-1]]. *Fixed some collision detection issues in [[SCP-1499]]'s dimension. |} ===1.3.6=== {| width="100%" border="1" class="wikitable" | width="150px" | December 30th, 2016 | *Removed CPU statistics from the debug HUD. *Some room texture and lightmap optimization. *Added [[SCP-500]] and [[SCP-1499]] [[SCP Documents|documents]] to [[Light Containment Zone#Containment Room 5|Containment Room 5]]. ;Bug Fixes<nowiki>:</nowiki> *Attempted to fix some "Object does not exist" runtime errors in [[Light Containment Zone#Storage Area 6|Storage Area 6]]. |} ===1.3.7=== {| width="100%" border="1" class="wikitable" | width="150px" | April 14th, 2017 | *New animations for the SCP-008-1 infected human. *Changed the room where the player appears when leaving the pocket dimension. *Revamped SCP-066's texture. *Added an event to [[SCP-860#SCP-860-1|SCP-860-1]] in which [[Guards#Agent Izumi Junko|Agent Izumi Junko]]'s silouette can be spotted in the forest. *Restricted the ability to use ":", "/", "\" and "." characters in a save file name to prevent file system issues. *Added an Undertow Games startup video. *Changed the range of the frame limiter from 10-200 FPS to 20-120. *Reduced the number of [[SCP-966]] instances from 8 to 4 to be inline with its article. ;Bug Fixes<nowiki>:</nowiki> *Fixed a bug that caused the camera fog value to remain increased after reloading a save file with the night vision goggles equipped. *Fixed the transparency effect of the brushes on [[SCP-939]]'s model. *Fixed an oversight where [[SCP-714]] would not halt the effects of [[SCP-895]] and [[SCP-1025]]. *Fixed SCP-1025 achievement's not being unlocked when it is picked up. *Adjusted SCP-895's hidden "sanity meter" so that it will now deplete when not looking at the monitor feed. *Attempted to fix a bug that caused [[SCP-106]] to teleport to the same location as the player when it appears at [[Gate A]]. *Fixed the explosion effect for [[SCP-294]] drinks. *Fixed items falling through the floor in [[SCP-1499]]'s dimension after exiting and re-entering the area. *Fixed SCP-939 instances freezing after leaving SCP-1499's dimension. *Fixed [[SCP-173]] appearing on the walkway in the starting room after reloading a save. *Fixed a bug causing [[Guards#Agent Ulgrin|Agent Ulgrin]] and [[Scientists#Security Chief Franklin|Security Chief Franklin]] to dissappear when reloading a save file in the [[Light Containment Zone#Intro Office|intro office]]. *Fixed the blur effect when exiting the [[Pocket Dimension]]. *Fixed NPCs and items not getting teleported when travelling with an elevator. *Fixed the glass in the [[Light Containment Zone#Small Testing Room|Small Testing Room]] not appearing after the game is reloaded to a point before SCP-173 shatters it. *Fixed [[SCP-035]] disappearing from the face of the possessed scientist after reloading the game. *Fixed [[SCP-205]]'s event not working after reloading the game. *Fixed errors being thrown after the player dies from viewing SCP-895's feed. *Removed the "bb_fmod" DLL since it caused runtime errors. *Optimized the [[Light Containment Zone#Surveillance Room|surveillance room]] monitors. *Fixed the head rotation of the [[Nine-Tailed Fox|MTF]] units when looking away from [[SCP-096]]. |} ===1.3.8=== {| width="100%" border="1" class="wikitable" | width="150px" | June 6th, 2017 | *The barrel in [[SCP-008]]'s [[Heavy Containment Zone#SCP-008's Containment Chamber|containment chamber]] now displays an arrow to indicate that the canister needs to be pulled down. *The player now gets infected by SCP-008 if they get close to its canister while [[Game Mechanics#Injury System|bleeding]] and not wearing a [[Items#Hazmat Suit|hazmat suit]]. *Swapped the SCP-914 outcomes for the [[Items#Night Vision Goggles|night vision goggles]] on "Fine" and "Very Fine". *[[Nine-Tailed Fox|MTF]] units now kill the SCP-008 zombie if they encounter it. *Revamped [[Guards|guard]] animations. *Added custom resolution selection for the [[Map Creator]]. *You can no longer use certain items while others are equipped (for example, [[Items#Eyedrops|eyedrops]] can't be applied while wearing a [[Items#Gas Mask|gas mask]]). *Saving is now possible at [[Gate B]]'s entrance. *Removed unused animation from [[SCP-966]]'s model file. *Revised [[SCP-914]]'s [[Keycards|keycard]] refinery system again. *Added [[Developers#Third Subvision Studio|Third Subvision Studio]] startup video. ;Bug Fixes: *Fixed a crash that occurred while quick-loading a save file. *The SCP-008 cutscene no longer triggers if the player turns into a [[SCP-049#SCP-049-2|SCP-049-2 instance]] or is inside [[SCP-860#SCP-860-1|SCP-860-1]]/the [[Pocket Dimension]]. *Fixed a bug that prevented the player from picking up more items after the inventory had previously been full. *Fixed a bug that caused [[SCP-173]] to break the glass in SCP-008's chamber when it was not inside the room. *Fixed the [[Items#Severed Hand|severed hand]] remaining selected after using it on a DNA scanner. *Fixed the CCTV monitor in [[SCP-106]]'s [[Heavy Containment Zone#SCP-106's Containment Chamber|containment chamber]] not rendering at all. *Fixed a bug that caused multiple blood decals to spawn during the [[Guards#Suicide Guard|suicide guard]] event in the [[Entrance Zone#Toilets|toilets]]. *Fixed bugs relating to the slider in the map creator. *The player can no longer save using their bound key during the death animation. *Closing the loading screen by left clicking doesn't open/close nearby doors anymore. *Fixed a crash that occurred when opening the player's inventory. *The fog doesn't turn white anymore if you go to the Pocket Dimension by taking off [[SCP-1499]]. *Fixed items, NPCs and the player falling through the floor if the room is not rendered. *Fixed a bug that cause items' drop speed to increase each time one is been picked up. *Tweaked map generation logic to prevent room overlapping issues. *Fixed the levers in the [[Entrance Zone#Electrical Center|electrical center]] so they can't be flipped through the control panel anymore. ;Undocumented changes *Updated the Nine-Tailed Fox announcement voice lines. |} ===1.3.9=== {| width="100%" border="1" class="wikitable" | width="150px" | October 30th, 2017 | *Overhauled the [[Map Creator]]. *Added a credits screen after the ending screen. *Added new step sounds for [[SCP-939]] and [[SCP-966]]. *The scientist possessed by [[SCP-035]] can now be encountered after he's released from the containment chamber. *MTF units now inform the control if they want to scan the cameras. *New radio voice lines for the [[Nine-Tailed Fox|MTF]] units. *Reduce the time it takes for MTF units to shoot at the player after spotting them. *Minor changes to the [[SCP - Containment Breach#Sprinting|stamina]] system: **The player's stamina now decreases 10% slower. **Stamina regeneration is faster while the player is not walking. *Made [[SCP-106]] slightly harder to shake off when it's chasing the player. *Revamped a few textures for dead [[Class-D personnel]]. *Restricted the ability to use "<" and ">" characters in a save file name to prevent file system issues. *Minor improvements in the Server Room (room2servers) event. *The officer during the [[SCP-1123]] event now has a reloading animation. *Flipped the texture of the [[S-Nav]]'s model so it is no longer flipped. ;Bug Fixes: *The SCP-106 victim in the [[Light Containment Zone#T-Shaped Hallway|T-shaped hallway]] no longer floats at the top of the ceiling. *Fixed the refuse event of [[SCP-079]] not playing. *Reduced the loading times of [[SCP-1025]]'s pages. *Fixed certain disconnected waypoints in [[SCP-106]]'s [[Heavy Containment Zone#SCP-106's Containment Chamber|containment chamber]]. *Fixed a bug that caused [[SCP-096]]'s speed to be affected by the game's framerate. *Fixed a lighting glitch that occurs after the [[Heavy Containment Zone#Maintenance Tunnels|maintenance tunnels]] have been generated. *Fixed SCP-049's event resetting in the [[Light Containment Zone#Surveillance Room|surveillance room]] after loading a save file. *The fog should now properly reset to its normal value after equipping the [[Items#Night Vision Goggles|night vision goggles]] and loading a save file. *Fixed a bug allowing [[SCP-970]] to duplicate items. *Fixed the player's path when being drawn to SCP-012. *Fixed [[SCP-294]] crashing the game if the player uses a single whitespace character as the input. *Fixed SCP-294's drinks not being transparent if their alpha value is set to 0. *Fixed the doors in SCP-1123's event not being rotated correctly after loading a save file. *Fixed the [[Guards#Suicide Guard|suicide guard]]'s position in the [[Entrance_Zone#Toilets|restroom]]. *Fixed a map generation bug that occasionally caused rooms to be rotated to an invalid angle. *Fixed a bug that caused the RNG to break when using specific map seeds. *Fixed SCP-096's scream still playing when the player teleports to the SCP-1499 dimension. |} ===1.3.10=== {| width="100%" border="1" class="wikitable" | width="150px" | July 29th, 2018 | [[File:1.3.10 banner.png|center|560px|thumb]] *Added [[SCP-427]]. *New events in [[SCP-1499]]'s dimension. *Added 50 cent coins to the game. *Added a wallet item, allowing you to store coins. *Added the missing containment door inside of SCP-372's containment chamber. *Added a little message that tells the player to "kneel" in the [[Pocket Dimension]]'s throne room. *The player can no longer escape through Gate A and B if [[SCP-096]] had been triggered. *Cut the amount of bloodloss inflicted on the player in the pocket dimension's trench by 75%. *[[SCP-106]] will now go straight towards the player if they are not able to find a path towards them. *Changed SCP-106's containment chamber to requiring a level 4 keycard instead of a level 3. *[[SCP-500]] won't heal any injuries and bloodloss anymore, but instead can cure SCP-966's effect. *Changed the label colors for Safe SCPs to green and for Keter SCPs to red. *The MTF units now shoot the player if they are too close to the player in the service tunnels at [[Gate A]]. *Player now vomits before dying by [[SCP-895]]'s effect when viewing the monitor. *The "Fine" Night Vision Goggles get affected by SCP-895's effect as well. *Added a tesla caution sign at the floor. *Removed SCP-178. *Updated the [[Map Creator]] **Added an option to enable/disable adjacent door spawning in the 3D viewer. **Revamped the design of the 2D grid. **Selecting a room in one view now keeps the selecting when tranistioning to the other view. **Zone sizes can now be scaled. **Names and descriptions can be attached to each map. **Maintenance Tunnels and [[SCP-860#SCP-860-1|SCP-860-1]] layouts can be edited now. ;Bug Fixes: *Fixed an exploit that caused the blinking sprite to be rendered invisible after alt-tabbing the game. *The inventory cannot be opened while the SCP-008 zombie cutscene plays. *The "Battery low" text won't overlap with the "Scanning" text while wearing the "Very Fine" Night Vision Goggles. *Fixed the player's rotation when the elevator arrives at Gate A. *The ending screen won't appear anymore when you go to Gate A or B, load the game and die afterwards. *Fixed SCP-1499's dimension buildings spawning inside the facility. *The progress bar of the first aid kit won't stay at its current value if the item has been deselected. *The inventory and the main menu cannot be opened anymore while using [[SCP-294]]. *The correct damage sounds will now be played when the player gets attacked by the SCP-035 tentacles. *Fixed the buttghost event having a chance not to spawn. *Fixed a bug that caused certain CCTV screens not being able to be used for saving on the Euclid difficulty. *The femur breaker can't be pressed anymore if the sound transmission is off in SCP-106's containment chamber. *The S-Nav navigator now works properly with custom maps. *The intercom transmission from SCP-106's chamber won't play anymore if the player is in the SCP-1499 dimension, Pocket Dimension or the forest. *Fixed the monitor in SCP-106's containment chamber being off after reloading the save file. *Fixed a ton of memory leaks occuring at Gate A and B. *A lot of fixes related to SCP-106 not appearing in the Pocket Dimension. |} ===1.3.11=== {| width="100%" border="1" class="wikitable" | width="150px" | August 19th, 2018 | *Added the ability to toggle mouse smoothing. *New voice lines for [[SCP-049]]. *Decreased the spawn rate of SCP-049 and varied it depending on difficulty. *Wearing [[SCP-714]] while wearing the "Very Fine" Gas Mask or Hazmat Suit no longer grants infinite stamina. *Changed the default position of the player when he spawns in [[SCP-1499]]'s dimension. They now face the entrance of the church. *Fixed the player falling through the floor when reloading inside of [[SCP-860#SCP-860-1|SCP-860-1]]. *Changed the 50 cent coins to quarters. *Added 2 coins to the cafeteria. *Made it possible to use a coin from [[SCP-1162]] on [[SCP-294]]. *The player cannot pick up the drawing from [[SCP-1048]] anymore if their inventory is full. *You can no longer use, drop or pick up any items while wearing a Hazmat Suit. *The Heavy Gas Mask and Hazmat Suit variants now protect against the effects of [[SCP-895]] and [[SCP-966]]. *You cannot put SCP-714 into the wallet anymore. ;Bug Fixes: *Fixed the camera spinning after the game suffers a lag spike. *Miscallaneous fixes to [[SCP-966]]'s pathfinding. *Fixed a bug where SCP-966 could use keycard-locked doors while the player is holding a keycard. *Fixed a visual glitch where SCP-895's feed would still be displayed after putting on SCP-714, the Heavy Gas Mask or the Heavy Hazmat Suit. |} ==References== <references /> [[Category:SCP - Containment Breach]]
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