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SCP - Containment Breach Wiki
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== Hallways == ===Storeroom=== The '''storeroom''' consists of a walkway with a door halfway through the room. The door leads to a lower level, where several benches and a large blast door can be found. On the opposite side of the hallway are two separate entrances, which lead to a large storage area containing a [[Items#Gas Mask|gas mask]], [[SCP Documents#SCP-1048|SCP-1048's document]], [[Documents#Incident Report SCP-1048-A|Incident Report]] [[SCP-1048#SCP-1048-A|SCP-1048-A]], a [[Keycards#Level 1|level 1 keycard]], a [[Items#Clipboard|clipboard]], and up to three [[Items#9V Battery|9V batteries]]. A [[Security Cameras|security camera]] is found to the left of the center door, attached to the ceiling. This room is a vital part of the game, as it is the only room aside from the second variation of the [[Entrance Zone#Server Farm|server farm]] and SCP-1123's containment chamber in which a gas mask can be found, which is needed to traverse the many [[Decontamination gas|gas]]-filled areas of the map. As the player enters the hallway, a [[Janitors|janitor]] and a [[Scientists|scientist]] can be heard from the lower floor, trying to escape. The lights will go out shortly afterward, and [[SCP-173]] can be heard killing both personnel. The [[Items#Wallet|wallet]] can also be found here on the lower level. <gallery widths="250"> File:Startroom1.png|The storeroom after SCP-173 kills the two personnel. File:Storeroom closet.png|The closet found inside the storeroom. </gallery> ===T-Shaped Lockroom=== The '''T-shaped lockroom''' is another red-lit room found within the complex. As the name suggests, this variation of the lockroom is designed in the shape of a T. Unlike the first variation, this lockroom does not deploy [[Decontamination gas|gas]], making it easier to navigate. Once the player enters this room, they must take a turn down the short, intersecting hall to press the button. Once the button is pressed, it will open one door and then close the other. The player must be wary, as [[SCP-173]] will often spawn in the offshoot hallway, below the ventilation shaft. <gallery widths="250"> File:Tlockroom.png|The T-shaped lockroom, viewed from the right side. </gallery> ===Small Testing Room=== The '''small testing room''' is located inside a hallway containing two pipes that line the door. The room is split into two compartments - the first room acts as a control room, with a door leading to a small metal chamber, monitored from the control room through two large windows. A [[Keycards#Level 2|level 2 keycard]] and an [[S-Nav|S-Nav 300]] can be found in the control room. The door in the hallway requires a [[Keycards#Level 1|level 1 keycard]]. Inside, the player will find an inoperable door in front of them and an access door to their immediate left, leading to the test room. The main chamber's door is inaccessible. [[SCP-173]] is usually found underneath the chamber's ventilation shaft and will start to follow a guided path before breaking the observation window to access the control room. It is recommended that the player blinks before they enter the test room. <gallery widths="250"> File:Room2testroom22.png|The hallway. File:Room2testroom2.png|The test room. </gallery> === SCP-970 Hallway === {{main|SCP-970}} === Two-Way Hallway === There exist five variations of the two-way hallway. The first variant contains a large fan near the center of the room, which will turn on and off at random intervals. In the second variant, the player will see a [[Guards#Elevator Guard|guard]] entering an elevator located at the center of the hallway. The sound of the elevator car crashing can be heard, and the door to the elevator will open revealing a large splatter of blood on the walls. {{spoiler|switch|''[[Containment Breach: Run]]''|An alternate event can occur in the elevator variation where the player will instead find the body of [[Jim Gonzales]] inside the elevator, with a bullet wound in his eye.}} The third variation contains floor lights and slanted indents along either wall. The fourth variation is L-shaped, with the shorter end of the room containing an inaccessible door. The fifth and final variation contains only slanted slabs on the walls.<gallery widths="250"> File:Elevator Room.jpg|Elevator variant of the two-way hallway. File:Elevator Guard Blood.png|The guard's blood splattered on the elevator walls. File:Room2 3.png|Floor lights variant of the two-way hallway. File:Room2 4.png|The third door variant of the two-way hallway. File:Room2 5.png|The final variant of the two-way hallway. </gallery> ===Tesla Coil Hallway=== A hallway consisting of a Tesla coil found in the center of the room, which can shock and kill the player. On occasion the Tesla coil can be disabled, this can be determined by whether or not a buzzing sound is emitting from the gate. It appears in every zone of the facility. The first Tesla coil hallway the player comes across will feature a scientist attempting to go through the Tesla gate, only to be shocked and killed by it. This is likely to demonstrate to the player how they work, as this will only happen once every time a new game is started. If the player approaches the Tesla coil within a detectable boundary of the Tesla gate (usually about a quarter way through the room), it will enter an active state, as indicated by a quiet electric hum and a small red light located under the metallic overpass on the top of the gate, which will blink at a regulated interval. If the player gets close enough a sensor will trigger (indicated by a charging-up sound), causing the red light to flash at an increasing pace before an electric shock is fired from the coil. After firing the coil takes approximately half a second to cool down before being ready to fire again. There are two different methods of getting by it. The first involves the player quickly walking into its sensor and then quickly stepping back. Upon triggering the Tesla coilβs sensor it will start wiping and then proceed to fire. After firing the player can quickly sprint through during the cooldown time. The second method is a bit riskier. It involves the player walking back to the front of the room, and sprinting through to the other side before the Tesla coil has a chance to finish charging. Depending on how far the player is from the coil before sprinting this method may not work. It is only advised to do this if the player is running from a hostile entity or has the [[Items#Super Gas Mask|super gas mask]] equipped. [[SCP-173]] and [[SCP-096]] are not affected by the Tesla coil. However, [[SCP-106]] can be "shocked", causing it to retreat to its [[Pocket Dimension]]. [[Nine-Tailed Fox]] units will not attempt to pass by the Tesla coil while it is active. Instead, they will contact their commander via radio to deactivate the Tesla coil before proceeding. This makes the Tesla coil an effective way to shake off most hostile contacts pursuing the player. <gallery widths="250"> File:LCZTeslaGate.png|The tesla gate's appearance in the Light Containment Zone. File:Scientist Tesla.png|The scientist after being killed by the Tesla gate. </gallery> ===Security Gateway=== The '''security gateway''' is a two-way room containing a security checkpoint in the center of it. Once the player enters the checkpoint itself, a decontamination procedure begins. Both airlock doors will close and [[decontamination gas]] will begin spewing from the pipes. After a short period of time, the process will finish and the airlock doors will re-open, allowing the player to proceed. The checkpoint contains a small room that overlooks the airlock. It is inaccessible but contains a few shelves and a computer station. There also exists a damaged variation of this room containing a bursted gas pipe inside the checkpoint and a dead [[Guards|guard]] in the office. <gallery widths="250"> File:Room2gw b 1.png|The entrance/exit to the security checkpoint. File:Room2gw b 2.png|Ditto. File:Room2gw b 3.png|The checkpoint itself. File:Room2gw office.png|The small office. </gallery> ===Surveillance Room=== The '''surveillance room''', as its name suggests, acts as a hub for all the surveillance cameras in the facility. It is a crucial room as it is needed to lift the lockdown on the Light Containment Zone. It is found in the middle of a two-way hallway and requires a [[Keycards#Level 3|level 3 keycard]] to access. Facing the door is a [[Security Cameras|security camera]]. This door leads to a flight of stairs up to a hub of consoles. At the rightmost wall from the top of the stairs is an inaccessible door and on the left is the entrance to the surveillance booth. The booth itself contains two chairs in front of a control console with a wall of monitors ahead and a computer hub on the right. The computer hub contains two levers: one to lift the [[Heavy Containment Zone]] lockdown (the lever is ripped off and placed on the control console) and one to lift the Light Containment Zone lockdown. Pulling the lever will allow access to Heavy Containment through the [[Rooms#Checkpoint Rooms|checkpoint room]]. Upon entering the surveillance booth, however, [[SCP-049]] will appear from the hallway below and start pursuing the player. He can be evaded by going around the console hubs in the first room and then quickly sprinting back down the stairs. <gallery widths="250"> File:LCZSurveillanceRoomOutside.png|The outside of the surveillance room. File:SurveillanceRoomHub.png|The console hub. File:SurveillanceRoomControlBooth.png|The surveillance hub. </gallery> ===[[SCP-012]]'s Containment Chamber=== '''SCP-012's containment chamber''' can be accessed with a [[Keycards#Level3|level 3 keycard]]. The door leads to a flight of stairs, which then leads to a room split into two compartments, one serving as a control room and the other acting as SCP-012's main chamber. SCP-012's [[SCP Documents#SCP-012|document]] can be found sitting next to a control panel. The panel holds a button labeled "Hoist" and a [[Monitors#SCP-012's Monitor|computer screen]] from where the "[[Music#On Mount Golgotha|On Mount Golgotha]]" score plays. SCP-012 can be found in its chamber, suspended in a container by an automated pulley system. A [[Items#Severed Hand|severed hand]] can be found on the floor near the chamber. When the player first enters the control room, the door to SCP-012's chamber automatically opens and the pulley system lowers the container down to a table-like frame in the center of the room, a red warning light will flash. The container then opens, and SCP-012's influence will cause the player to move towards the chamber. The player is advised to acquire [[SCP-714]] before entering SCP-012's containment chamber to nullify its effects. <gallery widths="250"> File:012 control room.png|The control room outside the main chamber. File:012 red room.png|The chamber itself. </gallery> ===Containment Room 5=== '''Containment Room 5''' is the name given to the area of the facility that houses [[SCP-500]] and [[SCP-1499]]. It can be accessed through a door found off to the side of one of the hallways with a [[Keycards#Level 3|level 3 keycard]]. The room contains the doors to SCP-500 and SCP-1499's storage rooms along with a small workspace and a [[Monitors#Nordy Monitor|computer]]. [[Scientists#Assistant Ross|Emily Ross]]'s [[Items#Emily Ross' Badge|badge]] can be found on the floor near the workspace. SCP-500's [[SCP Documents#SCP-500|document]] can be found on top of its safe, while SCP-1499's [[SCP Documents#SCP-1499|document]] can be found on a cabinet. SCP-500 was stored inside a safe, which is opened and empty by the time the player comes across it. SCP-1499 is stored inside an open, wooden box. <gallery widths="250"> File:Room2scps2.png|The small area outside of the storage rooms. File:SCP-500 Containment Chamber.png|SCP-500's storage room. File:SCP-1499 Containment Chamber.png|SCP-1499's storage room. </gallery> ===[[SCP-1123]]'s Containment Chamber=== '''SCP-1123's containment chamber''' requires no keycard to enter. Inside the room on the right is a desk with SCP-1123's [[SCP Documents#SCP-1123|document]] as well as a [[Monitors#Complaint Monitor|readable monitor]]. On the left is a shelf holding a [[Items#Gas Mask|gas mask]] and a smaller, rectangular room that houses SCP-1123 itself. It requires a [[Keycards#Level 3|level 3 keycard]] to access. <gallery widths="250"> File:1123 hallway.png|The hallway outside of SCP-1123's chamber. File:1123 chamber.png|Inside the chamber. File:1123.png|The smaller room SCP-1123 is stored in. </gallery> ===SCP Storage Chamber=== These identical chambers are accessed from a pair of doors facing each other in the middle of a central hallway overlooked by a small balcony. Both these doors and the set of doors following them require a [[Keycards#Level 3|level 3 keycard]], and both lead to identical small rooms with three doors. In one room, the left door leads to [[SCP-714]]'s chamber, containing a small storage room with a pedestal. SCP-714 can be seen on top of this pedestal and is able to be acquired and used. SCP-714's [[SCP Documents#SCP-714|document]] can be found on top of a cabinet sitting in the right corner next to the door. A [[Security Cameras|security camera]] can be seen on the ceiling overhead. The right door leads to [[SCP-427]]'s containment chamber and contains an empty wooden box, a security camera, and SCP-427's [[SCP Documents#SCP-427|document]]. A blood trail leads from outside the hallway into this room. Inside the other door is another small room with two accessible doors - the door to the right leads to [[SCP-1025]]βs chamber, while the door opposite contains [[SCP-860]]. SCP-1025's room is of the same shape and layout as SCP-714's, with the pedestal, cabinet, and security camera in the same places. SCP-1025 sits atop the pedestal in this room, and can also be acquired. SCP-860's room is largely empty of anything else, save for a wooden box atop the pedestal containing SCP-860.<gallery widths="180"> File:Room 2 SCPs - Front.png|The hallway outside the SCP storage chambers themselves. File:Room 2 SCPs - Back.png|Ditto, other side. File:Room 2 SCPs - Blood trail.png|A blood trail leading out of SCP-427 and SCP-714's storage chamber. File:Room 2 SCPs - 427 and 714.png|The room leading to SCP-427 and SCP-714's storage rooms. File:Room 2 SCPs - 860 and 1025.png|The room leading to SCP-860 and SCP-1025's storage rooms. File:Room 2 SCPs - 427's Room.png|SCP-427's storage room. File:Room 2 SCPs - 714's Room.png|SCP-714's storage room. File:Room 2 SCPs - 860's Room.png|SCP-860's storage room. File:Room 2 SCPs - 1025's Room.png|SCP-1025's storage room. </gallery>
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